EwA's Secret Lair

Game development tips and random musings of The Psychotic EwA

Monday, September 18, 2006

Memory hack

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Definition from counter-hack.net:
Memory Hack: When games are ran, their code is mapped in memory. This can be useful to hackers, giving them the ability to do everything from enhancing their characters speed, to gaining the position of enemies.


This is really bad for online games. As hackers can easily modify their characters to gain god-like weapons and abilities.

This kind of hacking usually happens because the client program itself stores most of the game data to lessen the strain on the game server.


An interesting concept to handle this is by storing the attributes of characters and events in the game server, the client will take the values from the game server and process it. There won't be much stress on the game server as for this it only does balancing and checking only, and lets the client handles all the calculations.

( ._.)Ø

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