I'm an over-eager 'student'
I went to a meeting with a Japanese client today.
I'm suppose to be the assistant to the Game designer,
but somehow I'm screwing up by butting in with ideas without thinking about the limitations in the game.
I look like a damn "over-eager game student", as some game developers might call them.
even our client, Mr Akimoto seems to realized this,
but he's kind enough to help out by giving ideas while giving space for limitations.
A professional indeed :)
There's a phrase Mr Akimoto used while explaining what he thinks is important in designing a game map,
"Like planting a single flower in the middle and have everthing else revolves around it"
to put it more bluntly, the translator says:
"like putting in the Eiffel tower, and the players will think the area is Paris"
Another point Mr Akimoto sees as important is the harmony of the objects in the game map, instead of item filling the map, the items should be natural and balance out the feel of the map's theme.
I've learned a lot today. Now have to go back redesigning the game maps :p
Thats all for now :p
Jya ne
Labels: Articles
1 Secret Messages:
very nice thing u have leanrt
the theme should come first before the minor stuffs to be decided yea?
good good
"planting a seed of flower and the rest revolves around it" :)
gotcha!
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