EwA's Secret Lair

Game development tips and random musings of The Psychotic EwA

Thursday, August 10, 2006

Quote of the week - Tutorials

"
In game design,
help people in game,
without (having them) looking at manual

-- Akimoto-san
TanTanTown

                               "


He's referring to the setup of help section or tutorial within a game.
It should either be:
1. An in-game tutorial, going step-by-step teaching the player how to play the game.
2. Giving it in an explanation type (a demo) of how the game is played.
3. Using the 'Help' button, putting a help button on every page (screen) so that the player can click on it for explanations on features he or she don't understand.

He's right by the way, our current game design isn't prepared for a tutorial (for lack of manpower and time).
The guy can't speak english, so he talks to us thru a translator.
We're lucky in a sense, since he have experience in art (graphic design). While he can't speak out his ideas clearly to us, he draws it out on the white board. Which is a good thing as we can understand the visual aspect of his idea.

But his cocky attitude of 'teaching us' on how to make the game makes it hard for me to actually 'like' him. It feels like he's on a power trip, flaunting his experiences in the game industry back in Japan.

The meetings with him were pretty much stressful.


There is a saying, “we should take the good with the bad”
and I learned something new today :)
While he's giving us good advice on game making, he's also giving us hell by requesting a lot of complex features.
I can only blame the management, for promising to him that “it can be done”. (=_=)”



( ._.)ø

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