EwA's Secret Lair

Game development tips and random musings of The Psychotic EwA

Wednesday, August 30, 2006

LINKS a bunch

Techno magic





Fansubbing
Fansubbing, is it really what it is?
Guide to fansubbing
Some interesting links to fansubbing.

Plus...
Check out how Eureka Seven gets dubbed.






Chiyo-chan's cooking song (JAP) (ENG SUB)



Kawaii~~~ Chiyo-chan from Azumanga Daioh :D




Some really good animated Flash
Little foot
Final fantasy A+






Wpnfire
Cool game, you control a stick figure and use multiple weapons to annihilate everything (EVIL Laugh)




Comiket 70
Watch the Comiket rush. Comiket (Comic Market) is a bi-annual event that is held at the Tokyo Big Sight convention center in Japan. This video is from the 70th event that is held from 11th - 13th August 2006.

Lets go to Akihabara, "the promised land of Otaku"
















Since Malaysia's National Day is coming up (on 31st August), here's some interesting read I dig up from thestar.com :D

Let’s continue to do it the Tunku’s way by WQNG CHUN WAI
Stopping the ‘danse macabre’ by TUN HANIF OMAR
The way we were By MARINA MAHATHIR


( ._.)Ø

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Tuesday, August 29, 2006

Can a game company succeed in Malaysia?

Can a game company succeed in Malaysia?
- Yes, there are case studies of successful game companies out there. The problems that all face are the same (mostly time and finance) but they can be overcome with judicious application of insight, knowledge and experience in the game industry and market. If game companies outside of malaysia can overcome these problems, then so can we. In my opinion, the best way to go is the garage games concept.

- Forget about doing a AAA title or competing with the big boys already established out there, they have the money, time, resources, experience, man power, marketing strength, brand power, connections, established channels, knowledge and expertise to beat the crap out of any small upstart company that fantasize about matching them competitively.

- Do small games for niche markets to keep development and production costs low so you don't have such a high break even number while building up your knowledge, experience and expertise.

- Remember that there is no fast profit to be made in game development, the key to success is sustainability and the more games you develop and publish the better your next games are and the greater the chance that one of them makes a big hit that will bring you the desired success.

- Organise your finances properly and ensure that you have enough margin to keep yourself solvent and working on a second game/project during the long wait for the first completed game's income to roll in.

- Know the capabilities of your team and DO NOT be greedy and take on a project that you and your existing team is ill prepared to handle, it is not easy to quickly expand your company for a hoped for big project as you can't find good developers on the spur of the moment and scheduling will get f@(ked up. Develop games that your team know about, if they play FPS and hates RPG, for gods sake don't make an RPG, make an FPS instead.

- Research and know the industry and the market throughly, so as not to rely on the hyped up crap that is frequently bandied around by those who relies on hearsay for their news as it is in THEIR best interest to keep the hype up, however false it may be (easiest way to tell this people from the really informed ones is to watch out for the buzz words 'i hear...' or 'so and so told me...').

- Take a big grain of salt when reading published business and market reports of the game industry as alot of hype and self interest are normally weighted into them, the best and most accurate indicators are the users, independent organizations like IGDA, forums and actual market statistics, but you need to know how to weed out the chaff from the grains.

- Remember that although IT skills are required to develop a game, the game industry as a business and market is NOT an IT business or an IT market. It is an ENTERTAINMENT business and market. The only parts IT principles should play in is the development pipeline for the technology and management of game content and assets. This is a problem that many game development managers in Malaysia still don't understand. Applying IT based business and market principles to the game business and market is a sure fire way to failure, unless you are developing middle wares, game code solutions and game engines or components for others to make games out of.... in that case you aren't a real true blue game developer, you develop technology for the use of the game industry, you don't develop games.



Written by ShaDee of Phoenix Game Studio

Source: IGDA forum

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Monday, August 28, 2006

Tips for making games by Tom Vasel

1.If you make a game, playtest it with people you don’t know.

- In regards to playtesting, having non-related people giving opinions is important. They don't have anything to lose or gain, so most of the time their remarks are honest.


2.If people says your game is bad, its true.

-You're making games for the public, you must not be stuck in a selfish attitude. Even though you think your game is cool, others may not. Remember that your making games for the people, not for yourself.


3.Accept criticism.

-Something all game makers should have, its a bumpy road in making a game, you have to take it and learn from it.


4.If you’re designing your own game, its necessary to have other people do it for you.

-Its always a problem when game designers always have this 'once of a lifetime' game odea but dosn't have the know-how of implementing it. You can always hire other people to make it for you :D


5.Remember that your game has a small chance for company to receive them

-Be prepared to be rejected, no matter how cool or unique your game is, if the game publishers are not interested, you'll have a hard time selling it to him.


6.When you’re designing your own game, the theme is fairly important.

- Most game companies sees a game by the theme first, before gameplay. So you have to prepare to make games with not just impressive gameplay, but also with an interesting theme. But be prepared when you give your game to a company, that they might change the theme.


7.The rules,

-You know the rules, but the players don’t. The rules need to cover everything. Go over them, have some one else go over them. Make sure the rules are good.


8.You need to think of every possibilities

-While making the game, make sure it can handle every gameplay situation possible. You don't want your game to break down just because some player did something weird or stupid XD


9.When making a game, your game have to be fun, where everybody have fun.


10.‘Judge a book by its cover’,

-When designing your own game, its very important to make the game look nice, most people will look at a game that have good components.


11.When designing your own game, talk to others,

-There are many forums online that have many game designers and developers converge and talk on different issues. You can always go to these places and ask for their opinions and advice for your game.
International Game Developers Association
Board Game Designers Forum





I went to Tom Vasel's talk on "Using Games to Teach" at Gamecon1(DEC 3rd and 4th 2005). These are the tips he has given on making your own games.

The tips are from him, but the explanations are from what I can remember from the talk :p

( ._.)Ø

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Friday, August 25, 2006

Always prepare an escape plan

An advice from a colleague of mine in my office (an experience Game Master)....
In whatever campaign you play, as a GM, you must always prepare an escape plan for your story.
Usually done by giving the players small random items or events. Like a distant sounds, they saw a car moving, etc

He also gave some examples:

"A player of mine(in one of his campaigns, Shadowrun) made a car, really fast but weak. He made it for fast escapes and loves it. I (as The Boss) gave him an envelope that looks and feels like empty and told him not to open it until the mission ends. The next session I had another GM take over as I had things to do. That day the guy's car was wrecked. He came and complained to me. I remembered about the envelop and told him to open it, there's a letter inside written by The Boss. The Boss has been interested in his car and had it secretly switched with a look-alike to study it. So the car that was wrecked was a fake, and his real car is safely in the garage."

Another example:
"I had the players raid a factory and kill the boss there. But I had planed for the boss (really strong) to survive. While the players was outside the factory, I told them that they saw a truck going inside the factory. The players storm the place just as the truck entered the compound. Somehow they managed to defeat the boss(some really good rolls), and they celebrated. I told them when one of them kicked the body over, they notice the body was a fake and that they have been fighting a robot. Suddenly the truck outside started and leaves the compound, it was the boss running away."

These are just some examples of preparing escape plans, when you're stuck in a bind, these helps you a lot. Always prepare something for the unexpected. Be it some small envelop or a distant noise, these insignificant things gives you alternatives to fall back to.


( ._.)Ø

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Thursday, August 24, 2006

Jasonlam604.com

A step in mobile game development.........

A source I found that is really good in teaching making games in J2ME.
You can download the book J2ME & Gaming by Jason Lam for free in pdf version.
Try it out, I've have and it had helped me made a game in J2ME :p



Link

Download the book




and.....
Related links for J2ME for games
Resources primarily for J2ME development


Download J2ME Wireless Toolkit 2.2



( ._.)ø

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Wednesday, August 23, 2006

LINKS to brag about

Melty blood
A doujinshi 2-D fighter game based on Tsukihime. Really nicely made.
As a Tsukihime fan, I loved it :D





Wizards Announces Price Change
My favorite trading card game, Magic: The Gathering just got more expensive.
What can we do? Lets Feed the wizards





Kamen Rider Kabuto: God Speed Love (2006)



A fan of the TV series, so I'm really excited about the movie :p

Trailer
more info and pictures








Now, to the Stephen Colbert section (LOLz).

With the release of Dungeons & Dragons Online, Steven Colbert hangs up his polyhedral dice with a hilarious homage to his former days as a D&D geek.

The Colbert Report - The Word: Confidence
The Colbert Report - The Word: Superegomaniac
The Colbert Report - The Word: The Long War
The Colbert Report - The Word: XMas
The Colbert Report - The Word: Dumbocracy
The Colbert Report - The Word: Me
The Colbert Report - The Word: Martyr

The Colbert Report - 2006.07.19 - Joe Scarborough

Stephen Colbert interviews attorney Neil Katyal. He defended Guantanamo detainees before the Supreme Court to get them a honest trial, in particular, Osama Bin Laden's chauffeur.

Stephen Colbert on Parenting - "What the hell is wrong with them?" Includes The Word psychopharmaparenting.

Colbert Report - 666

Jack Kingston on The Colbert Report

The Colbert Report - Easter under Attack

Stephen Colbert interviews Catholic League president William Donohue. One of the most surreal and awkward interviews ever conducted.

Stephen Colbert with Congressman Westmoreland

Military man Steven Colbert goes nuts

Stephen Colbert takes a Fox News clip of John Gibson and then proceeds to compare Iran and Democrats, taking the argument to its logical conclusion; why vegetarians are Hitler-lovers.


Stephen Colbert & The Daily Show - Fruit Juice (Part 1) & (Part 2)
Stephen Colbert's piece on the homosexual influence in advertising.


White House press dinner April, 2006
Part 1
Part 2
Part 3
Bush Realtime Reaction to Colbert Speech







On a more serious note.....

Stephen Colbert meets Jeffrey Sachs
Stephen talks to professor Jeffrey Sachs about his book "The End of Poverty", or why eradicating poverty might be more effective in fighting terrorism than the military. (The Colbert Report, March 2, 2006)


Professor Jeffrey Sachs explains why the best way to combat terrorism is to eradicate poverty and make the world a safer place through justice for ALL. An impassioned plea for action based on our common humanity (CBC HotType, 2005)
Fight Terrorism? End Poverty! - 1/3
Fight Terrorism? End Poverty! - 2/3
Fight Terrorism? End Poverty! - 3/3




( ._.)ø

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Tuesday, August 22, 2006

Quote of the week - Masked

"
Evey Hammond: Who...who are you?

V: Who? Who is but the form following the function of what. And what I am, is a man in a mask.

Evey Hammond: I can see that.

V: Of course you can. I'm not questioning your powers of observation, I'm merely remarking on the paradox of asking a masked man who he is.

                               "
V for Vendetta



( ._.)Ø

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Monday, August 21, 2006

More funny clips of Stephen Colbert

I can't stop, kinda addicted to his shows now :P

The Colbert Report
The Colbert Report - The Word: Hell, Yes!
The Colbert Report - 'Knowledge of War is Bad for You'
The Colbert Report - Bolton = Colonel Mustard
The Colbert Report - Cappuccino
The Colbert Report - Marrying your cousin



Daily Show
The usually stoic Colbert loses it while reporting on the alledged homosexual charges against Prince Charles
Stephen Colbert's The Jobbing Of America, Stephen Colbert learns what it takes to run for Congress
Stephen Colbert - Olympic Ice Skating Scandal
Stephen Colbert - What the Tech?



( ._.)ø

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I’m a Bigot


I’m a Bigot, I stereotype people and I’m proud of it.
I don’t see the color of their skin. Well, I don’t see Malay, Chinese, Indian, etc.
I put people in categories like assholes, lazy bums, fucktards, dimwits, attention seekers, etc.
So, I’m a bigot.
:D



( ._.)ø

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Friday, August 18, 2006

Some more fun LINKS for this week

I'm bored and has nothing to say......
So more links for this week!!!



Kamen Rider Hibiki

Photobucket - Video and Image Hosting

Kamen Rider Hibiki (Masked Rider Echo Demon) is a really good show, It might stray away from other Kamen Rider series but the concept and style is really good. It also has a good storyline and plot. Kamen Rider Hibiki is about the battle between a Japanese secret organization called Takeshi and an assortment of monstrous creatures called Makamo. Hibiki's main point is its character driven story, it follows Adachi Asumu, a 14 year-old student who befriends Hibiki, an agent of Takeshi. Its heart warming story is a good break from the normal 'hero kill monster weekly' in normal Kamen Rider series.





Koriki Choshu
I watch the anime School Rumble Ni Gakki, and in episode 17 I saw a really interesting scene.
Its Koriki Choshu!! The Para Para Dancing Wrestler!!

To commemorate his appearance in School Rumble, I add some cool videos of him with the Para Para dance group HINOI Team :p
HINOI Team with Koriki - YEAH! (ParaPara Version)
Hinoi Team with Korikki - Night Of Fire




Tankmen
In the year of 20XX, the world has been destroyed, all nations obliterated. All that survives are random factions of warriors that fight for..well, who the hell knows. They are the TANKMEN.

Tankmen is funny as hell, the animation is good and the voice acting fits the situation really well. The author should consider going mainstream with this :D
Tankmen
Tankmen 2




Alignment (role-playing games)
If you play any form of Role Playing Game, you know role playing your alignment is very important. Its the essence of characterization of your character(sounds weird :p)
Anyway, I found the information as educational to me, hope it helps other RPG players too.

Be Good or Bad, your choice.




Alchemy of Encoding: Demystified
A really cool insight and guide to those interested in doing fansubbing.



( ._.)ø


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Tuesday, August 15, 2006

Go Go Links

Stephen Colbert and The Colbert Report
Colbert Slams Today Show And GMA For Asking Why Politicians Go On His Show...

Stephen Colbert Explains How To Be An Expert On Everything...
I like watching Stephen Colbert, he's funny and he likes comments on real world politics a lot.
With his constant bashing of politicians and American policies, its a good thing his show is on Comedy Central, or he'll get a lot of heat from the "patriotic" majority XD

The Colbert Report: Devil vs. a Balrog

The Colbert Report: Threat Down - HomoSexy Edition
The Colbert Report: The Word - Truthiness
Watch more of The Colbert Report.

Clips from his days on The Daily Show with Jon Stewart
The Daily Show - Colbert in Baghdad
The Daily Show - Stephen Colbert's republican pornstar interview
The Daily Show - Stephen Colbert Piece On The Ten Commandments Monument
The Daily Show - Stephen Colbert: Fast Food Restaurant Lawsuits

Enjoy~~ :D





Batman - The Dark Knight Returns
Ever want to see "The Dark Knight Returns" animated?
Its actually a clip from an old Batman animated series, the episode is called "Legends of the Dark Knight", it features the different versions of Batman in the comics (from 1960's to 1990's).
The Dark Knight Returns is a famous graphic novel in 1986 drawn by Frank Miller.

Batman: Origin

If you're wondering why Bruce Wayne becomes Batman :p

Batman Dead End
My favorite Batman fan movie ever, see Batman vs Alien vs Predator (Grins)





Mahou Shoujo Lyrical Nanoha
A spinoff from the anime/game Triangle Hearts,
Mahou Shoujo Lyrical Nanoha features cute girls and a lot of Techno-magic!
An interesting thing to note is that at the end of the Triangle Heart anime, Nanoha announces that she gonna have her own mohou shoujo (magical girl) series :D
Magical Girl Lyrical Nanoha 2nd Season
Good thing that what comes out is the techno-magic Mahou Shoujo Lyrical Nanoha.

Nanoha + Gundam SeeD
Nanoha vs. Vita

I'm blogging about this after Kian told me about the Techno-mages in Mahou Shoujo Lyrical Nanoha :p
Damn you Kian for making me a Nanoha addict (LOLz)





Coca-cola: Grand Theft Auto

GTA in its all not GTA-like glory :D


Vector arts that is as good as a photograph
Well, vector art this good need to appreciated, check out the details in it XD



( ._.)ø

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Monday, August 14, 2006

Quote of the week - Want to be a Game Designer?

"
If you want to be a Game Designer,
Stop dreaming and start doing it now!
                               "
--Psychotic EwA


No more talk about how you want to make the next best game, or creating a new genre.
If you're passionate about it, you should start doing something now.
Either start design or make a game of your own or join a game project.
If you want to take it further, sign up to work with a game company as a trainee/intern or game tester.
Do something NOW!!

( ._.)ø

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Friday, August 11, 2006

Bullets are invisible

In truth, most games that feature guns never really animated the bullets that comes out of it. We see explosions, smoke effects and opponent being hit, but no bullet animation.
Its confirmed in the codes(on the game that my team is handling), that there is no bullet object or animation.
The bullets fired are just variables and the hit is calculated directly.
So it creates less strain on the game engine.

The processing power saved can be allocated to the graphics and animations (more special effects w00t).

But still, this doesn't mean you can cheat other bullet animations.
Logically you can't see the normal bullets because they are too fast to be seen :p
Other slow moving ones still need to be shown, to signify that they are slow.

( ._.)Ø

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Thursday, August 10, 2006

Quote of the week - Tutorials

"
In game design,
help people in game,
without (having them) looking at manual

-- Akimoto-san
TanTanTown

                               "


He's referring to the setup of help section or tutorial within a game.
It should either be:
1. An in-game tutorial, going step-by-step teaching the player how to play the game.
2. Giving it in an explanation type (a demo) of how the game is played.
3. Using the 'Help' button, putting a help button on every page (screen) so that the player can click on it for explanations on features he or she don't understand.

He's right by the way, our current game design isn't prepared for a tutorial (for lack of manpower and time).
The guy can't speak english, so he talks to us thru a translator.
We're lucky in a sense, since he have experience in art (graphic design). While he can't speak out his ideas clearly to us, he draws it out on the white board. Which is a good thing as we can understand the visual aspect of his idea.

But his cocky attitude of 'teaching us' on how to make the game makes it hard for me to actually 'like' him. It feels like he's on a power trip, flaunting his experiences in the game industry back in Japan.

The meetings with him were pretty much stressful.


There is a saying, “we should take the good with the bad”
and I learned something new today :)
While he's giving us good advice on game making, he's also giving us hell by requesting a lot of complex features.
I can only blame the management, for promising to him that “it can be done”. (=_=)”



( ._.)ø

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Friday, August 04, 2006

Some random links

LAND WALKER -Japanese Robot suit-
A real-life mecha!!!


Star Wars on a Banjo
This guy is good, playing the Star Wars theme on a banjo.



Hello Vader
I can't believe someone actually cosplay it!
A total contradiction of character, yet so funny when you see it :D



Scribble!
Using your crayon, draw each picture as fast as you can in connect-the-dot style gaming. Get through all 20 levels to receive a rank for your artwork! Start at one, hold down the mouse, and work your way up.
The game is kinda good in a way, simple and the rating system is superb.
The rating system is able to distinguish how well you connect the dots and the way you did it in.


The Daily Show : The Internet

See Jon Stewart of the Daily Show bashing US senators who wants to regulate the Internet and yet don't know shit about it.


Eddie Izzard - Brit vs. U.S. Movies
Eddie Izzard - Big Tits
Eddie Izzard - Being Bilingual
Eddie Izzard - Ich Bin Ein Berliner
Eddie Izzard - Stonehenge
Religion ala Eddie Izzard
I like standup comedy, more so if its Eddie Izzard :p
The guy is fucking hilarious, even though he wear a dress (LOLz)



( ._.)ø

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Thursday, August 03, 2006

Artists are Your best friends

As game developers, the artists are your best friends.
During design, you need the artist to create a "visual" for your clients. It helps convey your concepts and lets your clients see what you see.

Usually they (artists) will one-up you by doing the art their way, in what they claim to make it looking good "visually". It is not wrong, as long as it suits the concept and structure of the game. In fact, you should promote it, having creativity outside of the box is good when you're still in design stage.

But you really have to put your foot down when their art designs conflicted with your game design, because its what they drawn out (the concept art, the character model, etc) is shown to the client.

The client won't look at your level design, what he'll look at is the artists impression of how the level will look like. It what the artists draws is different from what you originally designed, the whole design process will get screw up. The client will want what he sees in the concept art and rejects your original designs.

Working with artists is a give and take situation, you have to give space in your designs for their “creativity”, while they have to accept that looking good “visually” is not always important when you're making a computer game.

All this is in the design stage, when you go to development stage, its a whole different situation :D
I talk more about it.....IF I can survive the design stage :p


Jya Ne

( ._.)ø

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Wednesday, August 02, 2006

Quote of the week - Government

"
People should not be afraid of their governments. Governments should be afraid of their people.

-- V
V for Vendetta
                               "



( ._.)ø

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